Description

Production Engineers are force multipliers who use their expertise across Bungie systems and their passion for supporting others to augment the studio’s effectiveness at shipping high quality content. As a Production Engineer, you will identify improvements to our workflows and unblock and provide desk-side support to content creators often on tight deadlines. You will use this experience both to be an advocate for content creators to the Engineering org for long-term solutions and in the meantime to find workable short-term solutions to get things humming again. You will also document new knowledge and learn deeply about the various systems at play in how Bungie makes amazing games.

ELIGIBILITY REQUIREMENTS

  • A recent graduate from a U.S. college, university, or related program within 12 months from October 2022
  • Planning to graduate in Fall 2022 through Spring 2023

OR

  • Moving from primarily learning to primarily working within 12 months
  • Transitioning from one craft, function, or discipline to a new one within 12 months

RESPONSIBILITIES

  • Solve unexpected and difficult problems in unfamiliar areas, often in times of crisis
  • Support a small team or area in day-to-day work
  • Identify workflow and process improvements
  • Test and verify usability of in-development workflows
  • Implement game content as appropriate
  • Create and maintain documentation on proprietary tool sets

REQUIRED SKILLS

  • Service-oriented mentality. (You get joy from seeing others succeed.)
  • Quick learner in unfamiliar areas
  • Demonstrated autonomy and proactivity
  • Ability to communicate with technical and non-technical developers
  • Experience with Windows command line and Microsoft Office products, especially Excel
  • Experience with source control software, especially Perforce
  • Demonstrated ability to break a process down into its individual steps and think about how to address each one, especially how to tell a computer to address each one

NICE-TO-HAVE SKILLS

  • Training in scripting or object-oriented programming (or equivalent experience) or training in game art or game design workflows (or equivalent experience)
  • Customer service experience, especially desk-side technical support experience
  • Familiarity with Digital Content Creation applications (3DS Max, Maya, Photoshop, Wwise)
  • Familiarity with game development suites (Unity, Unreal)
  • Familiarity with end user UR or UX best practices

Location

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